Updated April 27, 2013
Clipping is a type of distortion that works by trimming the peaks from incoming waveforms, much like an overdriven guitar amp; it can add a mild fuzzy quality to the input, or reduce it to harsh, grating noise. It is most suitable for smooth-sounding patches produced with sine or triangle waves; when applied to sawtooth or FM sounds, clipping tends only to add more noise.
After setting the effect type to Clipping, you will see the following controls:
TRACK EFFECTS dialog with Clipping effect
Sets the clipping threshold, which is the level at which input waveforms begin to be clipped.Clipping is fundamentally a dynamic effect; if your pattern has significant variations in loudness, you can tune the threshold to clip louder notes while leaving softer passages unaffected. This also is characteristic of the electric guitar sound.
|SMOOTH||Sets the smoothness of the clipping. This defines the amount by which input is allowed to exceed the threshold, and the roundness of the corners produced when peaks are removed. When smoothness is zero, the effect produces hard-limiting exactly at the threshold.|
|POST||Sets the post-effect level, in percent. Clipped waveforms lose some of their amplitude, making them quieter; by adjusting POST, you can offset this loss without changing synthesis or loop element settings.|